Understanding Internet Speed Tests
Everything you need to know about testing your internet connection and understanding network performance
The Problem with Traditional Speed Tests
Most internet speed tests tell you how fast your connection is to a nearby server. While this sounds useful, it's often misleading because most of your internet usage happens internationally.
Traditional Speed Tests
Local TestingTest to the nearest server in your country or city. Shows your ISP's maximum local speed but doesn't reflect real-world usage.
- Tests to nearby servers
- Shows maximum potential speed
- Doesn't reflect international usage
- Often misleading for streaming/gaming
Our Amsterdam Test
Global TestingTests to Amsterdam, Europe. Shows your actual speed to international servers where most content is hosted.
- Tests across continents
- Shows real-world performance
- Reflects streaming/gaming speeds
- Honest about your connection
Real-World Examples
๐ฐ๐ช User in Kenya Testing to London
A user in Nairobi wants to stream Netflix, which often uses European servers for African users.
The local test shows 40 Mbps, but streaming from European servers only gets 8 Mbps. Our test shows the actual speed you'll experience when watching Netflix or gaming online.
๐ง๐ท User in Brazil Testing to US Servers
A user in Sรฃo Paulo plays online games hosted on US servers (common for multiplayer games).
Your ISP advertises 100 Mbps, but connecting to US game servers gives you only 25 Mbps. Understanding this helps you set realistic expectations.
Why Server Location Matters
Internet traffic doesn't travel in straight lines. Your data goes through multiple networks, undersea cables, and routing points before reaching its destination.
The Journey of Your Data
- Your Device sends data to your router
- Your ISP's Network routes it within your country
- International Gateway connects to undersea cables
- Transit Networks carry data across continents
- Destination Network delivers to the target server
Services like Netflix, YouTube, Xbox Live, PlayStation Network, and most cloud services use international servers. Testing to Amsterdam simulates this real-world usage.
Factors That Slow International Connections
- Distance: Physical distance adds latency and reduces throughput
- Undersea Cables: Limited capacity shared by millions of users
- Routing: Data may take inefficient paths through multiple countries
- Peering Agreements: ISPs may not have direct connections to international networks
- Congestion: International links are often more congested than local ones
The Netflix Approach: Fast.com
Netflix created Fast.com for a similar reason. They realized traditional speed tests didn't reflect actual Netflix streaming performance.
Fast.com tests your speed by downloading data from Netflix's actual CDN (Content Delivery Network). This shows the speed you'll get when streaming Netflix content, not just your theoretical maximum speed to a nearby test server.
Our approach is similar but broader: we test to Amsterdam to simulate international connections used by most online services, not just streaming.
Other Popular Speed Tests
- Speedtest.net by Ookla - Tests to nearest server (shows local speed)
- Fast.com by Netflix - Tests Netflix CDN performance
- Cloudflare Speed Test - Tests to Cloudflare network
- Google Speed Test - Quick test via Google Search
- Our Test - Shows realistic international speed to Europe
Why We Chose Amsterdam as Our Test Server
Amsterdam is one of the world's most important internet hubs and an ideal location for international speed testing:
- Major Internet Exchange Point: Amsterdam hosts AMS-IX, one of the world's largest internet exchanges
- Central European Location: Well-connected to Africa, Middle East, Asia, and the Americas via undersea cables
- Content Hosting Hub: Many global services (Netflix, Google, Amazon, Microsoft) have major data centers in Amsterdam
- Neutral Territory: Excellent infrastructure and politically neutral location for global testing
- Real-World Simulation: Most international content you access likely routes through or near Amsterdam
Amsterdam handles over 10 terabits per second of internet traffic, making it one of the busiest internet hubs on the planet!
When to Use Which Speed Test
Use Local Tests (Speedtest.net) When:
- Troubleshooting your ISP connection
- Verifying you're getting advertised speeds
- Testing local network issues
- Comparing ISP packages
Use International Tests (Ours) When:
- You stream content from international services
- You play games on international servers
- You work with international teams/clients
- You want realistic everyday performance
Internet Knowledge
Understanding how the internet works helps you make better decisions about your connection and troubleshoot issues effectively.
Understanding Speed Units: Mbps vs MB/s
One of the most common sources of confusion is the difference between Mbps (Megabits per second) and MB/s (Megabytes per second).
Mbps (Megabits per second)
Used for: Internet speeds, network speeds
Example: "I have a 100 Mbps connection"
MB/s (Megabytes per second)
Used for: Download speeds, file transfers
Example: "Steam downloads at 12.5 MB/s"
There are 8 bits in 1 byte. So a 100 Mbps connection downloads at 12.5 MB/s (100 รท 8 = 12.5).
Quick Conversion Guide
- 25 Mbps = 3.1 MB/s (Good for HD streaming)
- 50 Mbps = 6.25 MB/s (Good for 4K streaming)
- 100 Mbps = 12.5 MB/s (Multiple devices, 4K)
- 200 Mbps = 25 MB/s (Heavy usage, large downloads)
- 500 Mbps = 62.5 MB/s (Professional/business use)
What Speed Do You Actually Need?
Streaming Video
- Netflix HD (1080p): 5 Mbps
- Netflix 4K (Ultra HD): 25 Mbps
- YouTube 1080p: 5 Mbps
- YouTube 4K: 20 Mbps
- Disney+ 4K: 25 Mbps
- Amazon Prime 4K: 15 Mbps
Gaming
- Online Gaming (Fortnite, Apex, COD): 3-6 Mbps (but latency matters more!)
- Game Downloads (Steam, PlayStation, Xbox): 50+ Mbps recommended
- Cloud Gaming (Xbox Cloud, GeForce Now): 35+ Mbps
- Competitive Gaming: Low latency (<30ms) more important than speed
Video Calls & Remote Work
- Zoom HD Video: 2.6 Mbps up/down
- Google Meet HD: 3.2 Mbps up/down
- Microsoft Teams HD: 4 Mbps up/down
- Zoom/Teams with screen sharing: 5+ Mbps up/down
General Usage
- Web Browsing: 3-5 Mbps
- Social Media: 3-5 Mbps
- Email: 1 Mbps
- Music Streaming (Spotify, Apple Music): 2 Mbps
- Cloud Backup/Sync: 10+ Mbps upload recommended
Multiply these numbers by the number of devices using your internet simultaneously. A family of 4 streaming HD video needs at least 20 Mbps (4 ร 5 Mbps).
Video calls, live streaming, and uploading files require good upload speed. Most ISPs provide asymmetric connections (e.g., 100 Mbps down / 10 Mbps up). If you frequently upload content or video call, ensure your upload speed meets your needs.
How Internet Routing Works
Understanding how data travels across the internet helps explain why international speeds differ from local speeds.
The Journey of Your Data Packet
- Your Device โ Sends data to your router/modem
- Home Network โ Router forwards to your ISP
- Local ISP Network โ Routes within your city/country
- Internet Exchange Point (IXP) โ Major junction where ISPs connect
- Undersea Cables โ For international traffic, data crosses oceans via fiber optic cables
- Transit Networks โ Specialized carriers transport data across continents
- Destination ISP โ Receives and routes to target network
- Target Server โ Finally reaches the website/service you're accessing
Over 400 undersea cables carry 99% of international internet traffic. These cables are only about as thick as a garden hose but carry terabits of data per second. Popular cables connecting continents include MAREA (US-Spain), 2Africa (circling Africa), and SEA-ME-WE 5 (Southeast Asia to Europe).
Undersea Cables: The Backbone of the Internet
Over 99% of international internet traffic travels through undersea cables. These fiber optic cables connect continents and enable global communication.
Interesting Fact: There are over 500 active undersea cables totaling more than 1.3 million kilometers. A single cable can carry terabits of data per second, serving millions of users simultaneously.
Most undersea cables connecting Africa to Europe pass through the Mediterranean or around the Cape of Good Hope, routing through major hubs like Amsterdam, London, and Marseille.
Factors That Affect Your Internet Speed
1. Physical Distance
Data travels at roughly 200,000 km/s through fiber optic cables (โ the speed of light). The farther data must travel, the higher the latency and potential for speed reduction.
2. Network Congestion
Like traffic on a highway, internet "traffic" can get congested during peak hours (evenings, weekends). International routes are especially prone to congestion.
3. Peering Agreements
Your ISP must have agreements with other networks to exchange traffic. Poor peering means your data takes longer, indirect routes.
4. Quality of Service (QoS)
Some ISPs prioritize certain types of traffic (e.g., streaming over torrents) or throttle speeds after usage caps.
5. Your Equipment
Old routers, damaged cables, WiFi interference, and outdated devices can bottleneck your connection before it even reaches the ISP.
6. Server Capacity
The server you're connecting to must be able to handle your speed. An overloaded server won't send data at your connection's full capacity.
7. Protocol Overhead
Internet protocols (TCP/IP, HTTP, TLS encryption) add overhead to data transmission. This reduces usable speed by roughly 5-15%.
WiFi can reduce your speed by 30-50% compared to wired Ethernet due to interference, distance from router, and shared bandwidth. For accurate speed tests, use a wired connection when possible.
Understanding Latency (Ping)
Latency is often more important than speed for real-time applications like gaming and video calls.
What Causes Latency?
- Physical Distance: Light/electrical signals take time to travel
- Number of Hops: Each router your data passes through adds delay
- Processing Time: Routers and servers take time to process packets
- Network Congestion: Queued packets must wait their turn
Latency Guidelines
Excellent (<20ms)
Competitive gaming, real-time trading, professional applications
Good (20-50ms)
Online gaming, video calls, general usage
Acceptable (50-100ms)
Casual gaming, video streaming, web browsing
Poor (>100ms)
Noticeable lag in games and calls, slow responsiveness
Jitter and Packet Loss
What is Jitter?
Jitter is the variation in latency over time. Consistent 50ms latency is better than fluctuating between 20-80ms.
- Choppy video calls with audio/video desync
- Inconsistent gaming performance (rubber-banding)
- Buffering during live streams
Acceptable Jitter: <15ms. Problematic: >30ms
What is Packet Loss?
Packet Loss occurs when data packets fail to reach their destination and must be resent.
- Pixelated video during streams/calls
- Game characters warping/teleporting
- Slow file downloads despite good speed
- Websites failing to load completely
Acceptable Packet Loss: <1%. Problematic: >2%
Complete Internet Terminology Glossary
A comprehensive guide to internet and networking terminology you'll encounter when testing and understanding your connection.
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